GROUP PLAY

Pass the mic without losing the room.

A concise host guide for local sessions, rotating performers, Twitch-style audience involvement, and keeping every player comfortable.

Local party guide · Online multiplayer is not available
Open the game

Set the room

Published game information describes local play for up to four players. Put the display where everyone can see it, choose one reliable microphone, and test playback before inviting the full group. Headphones are useful for solo play; a desk microphone and controlled speaker volume can work better for a room.

Keep turns visible

Choose an order and announce who is next before the active take finishes. A host can manage prompts, explain one unfamiliar rule, and prevent side conversations from entering the recording. New players need one example turn, not a long lecture.

Use audience input carefully

The project describes Twitch interaction, but that does not mean general online multiplayer. Audience suggestions should stay within platform rules and the comfort of performers. Never let a chat pressure someone into a voice, topic, or public recording they declined.

End with another round

Change one variable: swap performers, select a new pack, try Dub Mode, or challenge the room to a different delivery. If the group wants a new game, use the small cards below the homepage player; those switch the embedded source without sending visitors to another website.